Prima Games 0761557806 Datasheet Page 4

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4
Body Manipulation
Creating Lumpy was an easy, but multi-stage process:
We removed
all the
diff erent Body
Parts so only
the body was
left, giving us
a pool of DNA
Points to play
with!
We removed
A Flagellum
was
placed at
the rear of
Lumpy, to
allow forward
propulsion;
two Flagella are
shown, but they
function as one.
…which wasn’t
“Lumpy”
enough, so
we changed
Lumpy’s skin
texture and
coloration,
and began to
explore the deep!
A Flagellum
…which wasn’t
explore the deep!
4.
7.
Using the
mouse
wheel, we
expanded
the front and
rear of the
“blob,” creating
a dumbell-like
eff ect.
We chose
Stalk
Eyes, but
placed them
to the rear
of Lumpy,
for a slightly
diff erent look!
We chose
2.
5.
We added
a Filter
Mouth, allowing
only plant
life to be
consumed.
Delicious algae
is Lumpy’s dinner
of choice!
Then we
entered
Paint mode,
and chose a
rather pleasing
red color
combination
with luminous
blue spots…
We added
is Lumpy’s dinner
Then we
3.
6.
Place a Body Part in the middle of the creature
for a single part. Place it to the side, and two
parts are available (as shown during Lumpy’s creation).
Although statistically, this does not “double” any values, strategi-
cally it doubles the utility of the Body Part.
Remember to give
your creature a
Mouth, Propulsion part, and Eyes, or you’ll
have diffi culty surviving! Also try placing the
Mouth part in the middle of the front of the
creature, so it can easily access food.
Remember to give
Mouth, Propulsion part, and Eyes, or you’ll
have diffi culty surviving! Also try placing the
Mouth part in the middle of the front of the
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