Prima Games 0761556508 Datasheet Page 6

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W W W .PR I M A GA M E S .C O M
BE I N G IN V E N T I V E
Combining items
to create new
weapons is not
only important
for fi ghting back
the advancing
horror, but it’s
also just a lot
of fun. You could experiment in the game to come up with
new recipes, but why risk ruining items? Here are some surefi re
weapon recipes to get your creative juices fl owing:
Fire Bullets: Combine fuel with your gun to create these fi ery
rounds. If you can shoot one of the Humanz right in the fi ssure
with a fi re bullet, you can take it out with just a single shot. You
must combine fuel with each clip of bullets. If you run out of fi re
bullets, you will just have regular bullets the next time you reload.
Molotov Cocktail: Stick either a handkerchief or bandage in
the top of a fuel-fi lled bottle. Now, put the Molotov in one hand
and lighter in the other. Light the Molotov and throw it. If you
are using a glass bottle, the Molotov will explode on contact,
spreading burning alcohol everywhere. If you use a plastic bottle,
SPECTRAL VISION
Edward has some latent special powers that he can awaken while fi ghting evil. While exploring Central Park, the epicenter of the
horror consuming the city, you will discover special roots pushing through the ground or walls. These roots appear on the maps as
fuzzy circles full of what looks like the white noise you see on your television at 3 a.m. When you step into the zone surrounding the
root, your view goes askew. Things get blurry. Wavy. And it will not clear up until you destroy the root in the immediate area. Every
time you destroy one of these roots, Edward gains Spectral Vision. The more roots you destroy (you must burn them), then stronger
this power becomes.
Spectral Vision allows you to see what should be unseen. Your fi rst taste of this
power allows you to close your eyes and see a faint hint of the fi ssures on the monsters.
(To close your eyes, click down the right control stick. Each “click” is a blink.) While
your eyes are closed, you can see the fi ssures well enough to take a shot at them. If you
have fi re bullets, this is a great way to pick off enemies with a single shot. As your
power grows stronger, though, the fi ssures appear much brighter. Eventually, you will
see them with your eyes open, making it much easier to take out your enemies.
There are lots of roots in Central Park. After completing certain events in your
adventure, more of these roots appear on your map. You do not need to eliminate all
of them to complete the game, but you must take out enough of them to improve your
Spectral Vision to the degree you can see fi ssures and secret symbols. Secret symbols?
Let’s not get ahead of ourselves here. Wouldn’t want to spoil any surprises right off
the bat.
the Molotov will bounce off a wall or monster and not explode
until the wick burns down. This is useful for throwing a bomb into
a tight space and then making a getaway before it goes off.
Sticky Bomb: Put double-sided tape on a plastic bottle fi lled
with fuel. Throw the bottle against a wall or monster. It will stick.
Now, back away and shoot the bottle to make it explode. You
cannot use a glass bottle for this weapon—it will just shatter
on impact.
Sticky Molotov: Use double-sided tape on a Molotov cocktail
made from a plastic bottle. Light the wick and throw it against a
surface or a creature. When the wick burns down, it will explode
and damage whatever it’s touching—and whatever is around it.
Glowstick Bomb: No material for a wick? Wrap a bottle with
double-sided tape and attach a glowstick to it. Throw the bottle.
When it hits a surface, the glowstick will snap and the chemical
reaction will ignite the makeshift bomb.
Bomb: This is a particularly devious weapon. Tape a box of
bullets to a fuel-fi lled bottle or a Molotov cocktail. Throw the
bottle. When the bottle explodes (either on impact or when the
wick runs down, depending on whether you used a plastic or
glass bottle), the explosion sets off the bullets. The exploding
bullets create a huge blast radius, damaging everything within
several meters. That includes you, though, so make sure you put
some serious distance between you and this weapon.
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